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| Good understanding of lower level optimization, 3d experience, good math/physics background, experience with closed platform systems welcome (console/embedded etc.) |
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| Good high-level design skills, good c/c++ all-round skills, gameplay/AI experience & familiarity with 3d/physics api’s a plus |
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| Good high-level / script coding, at least average OOE design and C/C++ language skills, optional graphic/design skills a plus. |
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| Like Engine programmers but with network oriented skills. |
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| Similar qualification as for engine guys, except less requirement for low-level experience and optimization. |
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