Home >Products >Axel Impact(DT Racer)
 

  
Genre Racing Simulation
   (Racing/Sports)
Platform Sony Playstation2
Sales Countries : Worldwide
Development Period

: August, 2001 ~ Sept, 2003
  International Version : 2003-2005

Expected release
  date
Korea(4Q, 2003), International
  (2Q, 2005)


Overview of Game

Each racing stage in the game was reconstructed by using models of real life buildings in their respective areas, as well as using detail photos, and on location planning. This presented an almost perfect view point of the real cities (Nurburgring in Germany, Hakone in Japan, Yokohama in Japan, Monaco in Europe, Seoul in Korea).

Included is an Oval track stage where traditional racing can occur. All cars inside Axel Impact where creatively designed by in house artists as well as car designers that were working on concept cars designs for real car companies.

A total of 26 racing cars can be simulated in this game.

 


Features

-

Its applied physics mechanisms of real automobiles is so realistic that damaging the car will result in real damage to the working mechanics of the car as it happens in real time.

-

Dynamic mathematics is applied in determining gas consumption versus car mileage and speed.

-

Advanced physics also allows for more thrills at higher speeds where items introduced on the track make for some interesting collisions with basic objects. Best effects are achieved when your car is racing at over 300 km/per hour.

-

Impressive graphics and sound make driving all the cars stunning to look at, and also the superb attention to detail in the cities makes Axel Impact a driver’s joy to experience.

-

Players can own more sports cars by winning prize money, and can further decorate their cars will an immense variety of accessories.